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Gaming and Gamers in Times of Pandemic

Posted By: arundhati
Gaming and Gamers in Times of Pandemic

Piotr Siuda, "Gaming and Gamers in Times of Pandemic"
English | ASIN‏ : ‎ B0C933NQM3 | 2024 | 288 pages | EPUB, PDF | 2 MB + 14 MB

This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.

The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation.

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