Poser Pro Game Dev Fundamentals

Posted By: ELK1nG

Poser Pro Game Dev Fundamentals
Last updated 1/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 642.47 MB | Duration: 3h 54m

Bridge the gap between the character and scene modeling in Poser and the game building tools of Unity 3D.

What you'll learn
how to develop characters and animate scenes with the Poser Pro toolset
how to import Poser creations into Unity to create interactive game content
Requirements
Some background in Poser, such as our beginners course, would be helpful but is not required.
functioning installations of Poser and Unity 3D
Description
Do you want to create video game characters and scenes using one of the most affordable and user-friendly 3D animation solutions on the market? Animator Mark Bremmer shows how to develop and animate characters and scenes in Poser, and most importantly, how to import them into Unity 3D. This course is designed for users that already have experience with PoserPro 2014 and Unity. You will start by learning about basic character preparation, then jump into learning about advanced character clothing, including morphing clothing types, adjusting clothing with the fitting room, and hair selection and clothing magnets. From there, Mark will teach you about animation sets for motion, such as walking and running cycles, animating morphs, and importing and exporting animation sets. This video tutorial also covers static morphs, adding and working with props, and working with imported FBX content. Finally, you will learn how to rig custom characters. Once you have completed this computer based training course, you will be fully capable of creating and animating your own characters and scenes. Working files are included, allowing you to follow along with the author throughout the lessons.

Overview

Section 1: Introduction

Lecture 1 Important - Download These First - Working Files

Lecture 2 Course Overview And About The Author

Lecture 3 What Is Not Covered

Lecture 4 How To Access Your Working Files

Section 2: Before Getting Started

Lecture 5 Keyboard Shortcuts For MAC And PC

Section 3: Environment Development

Lecture 6 Using Prebuilt Objects

Lecture 7 Creating Scene Colliders

Lecture 8 Exporting Static Objects

Section 4: Basic Character Preparation

Lecture 9 Understanding The Poser-Unity Relationship

Lecture 10 Exporting Andy

Lecture 11 Individual Character Animations

Lecture 12 Working With Andy In Unity

Section 5: Advanced Character Clothing

Lecture 13 Morphing Clothing Types

Lecture 14 Adjusting Clothing With The Fitting Room - Part 1

Lecture 15 Adjusting Clothing With The Fitting Room - Part 2

Lecture 16 Adjusting Clothing With The Fitting Room - Part 3

Lecture 17 Hair Selection And Clothing Magnets

Lecture 18 Combining Figures

Lecture 19 Deleting Unseen Polygons

Lecture 20 Reducing Polygons In Figures

Lecture 21 Reducing Polygons In Objects

Section 6: Optional Handling Of Characters In Unity

Lecture 22 Converting Animation Types

Lecture 23 Retargeting

Lecture 24 Muscle Setup

Section 7: Animation Sets For Motion

Lecture 25 How Animation Sets Work

Lecture 26 Individual Action Animations

Lecture 27 Walking And Running Cycles

Lecture 28 Animating Morphs - Part 1

Lecture 29 Animating Morphs - Part 2

Lecture 30 Exporting And Importing Animation Sets - Part 1

Lecture 31 Exporting And Importing Animation Sets - Part 2

Lecture 32 Exporting And Importing Animation Sets - Part 3

Section 8: Static Morphs

Lecture 33 Using Static Morphs - Pre-Built

Lecture 34 Creating And Saving Static Morphs - New Dials

Lecture 35 Creating And Saving Static Morphs - Magnets

Lecture 36 Clothing And Magnets

Section 9: Adding And Working With Props

Lecture 37 Unity And Prop Switching

Lecture 38 Adding A Permanent Prop To A Character

Lecture 39 Animation Considerations With Props

Section 10: Working With Imported FBX Content

Lecture 40 Verifying Successful Import

Lecture 41 Modifying FBX Imports

Section 11: Rigging Custom Characters

Lecture 42 Set Up Room With Import

Lecture 43 Bone Set Up

Lecture 44 Remapping

Lecture 45 Welding Groups

Lecture 46 Working With Joints And Weights

Section 12: Conclusion

Lecture 47 Wrap-Up

Anyone interested in quickly creating characters and scenes for 3D games.