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Prepar3D Academic / Professional Plus 4.5.13.32097

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Prepar3D Academic / Professional Plus 4.5.13.32097

Prepar3D Academic / Professional Plus 4.5.13.32097 | 24.7 Gb

Lockheed Martin Corporation has unveiled an second hotfix to Prepar3D version 4.5. This latest release continues to build upon the solid foundation and advancements made to the platform by bringing new features, improvements, and fixes across the board.

The Prepar3D version 4.5 Hotfix 2 contains numerous new features and improvements. Multiple changes have been made to improve the Virtual Reality (VR) experience including automatically hiding the VR mouse cursor when not in use, providing additional calibration options, and adding the ability to enable eye tracking by default. A new Eye Tracking Demonstration scenario is included that showcases VR eye tracking and guides a new pilot through a representative aircraft startup procedure. Distributed Interactive Simulation (DIS) ground clamping has been completely overhauled bringing enhanced realism to live, virtual, and constructive (LVC) events. Developers now have access to several new Prepar3D Development Kit (PDK) services including advanced VR interfaces that help streamline Mixed Reality (MR) integrations. Additionally, multiple bugs reported by users and developers were fixed, further improving the usability and stability of Prepar3D version 4.5

Prepar3D version 4.5 (4.5.13.32097) Hotfix 2 - Date: 09-26-19

Client Fixes and Improvements
- Fixed Startup Screen UI issue where the incorrect date would be displayed after loading a scenario.
- Fixed bug preventing SSAA from being applied on PBR objects.
- Fixed issue where AI cargo doors would not close before taxi/takeoff in some cases.
- Fixed issue where AI baggage carts could get stuck in the TAXI state causing AI aircraft to remain in the PreFlight state.
- Fixed issue preventing pylons without attached weapons from serializing in multiplayer.
- Tracer rounds now render in multiplayer.
- VR recalibration origin can now be configured including an option to calibrate with a custom origin without triggering calibration from OpenVR.
- Fixed crash that could occur when DIS labels were active with high traffic settings.
- Improved fallback logic when a container title is not found in the DISEntityTypes.xml.
- Fixed bug where attach points would not animate in some cases.
- Fixed several positioning bugs with mixed reality portals.
- Improved portal editing including the ability to modify their PBH and name.
- Added FOV edit mode for VR controllers.
- Different shapes can now be used for portals including cylinders, spheres, and rectangles.
- Gaze detection can now be enabled in VR settings.
- Fixed crash that could occur when crashing the aircraft while using a Varjo VR-1 headset.
- Fixed light and text sizing, g-effects, and inverted eye openness values in Varjo VR-1 headsets.
- Fixed bug preventing 3D airport navigation visuals from drawing in some locations.
- Fixed crash that could occur during scenario validation if VI sessions were empty.
- VR mouse cursor is now hidden when not in use.
- Tooltips are now stored in each pick request.
- Fixed bug preventing VR tooltips from appearing if other external pick requests were active.
- Added an AllowLoopback DIS option to allow processing of packets sent by the local machine.
- Any VR interface can now be enabled on startup.
- Fixed bug affecting the visibility of attached effects.
- Added eye panel data to VR settings.
- Fixed issue causing brightness in HDR to be too low in some cases.
- Fixed issue where objects with PBR materials would have incorrect vertical positions in some cases.
- Scaleform panels now serialize local variables (L:Vars) in multiplayer.
- Added VR passthrough camera settings screen.
- Fixed issues preventing weapon targets from recording and playing back correctly in some cases.
- Simplified playback complete dialog text.
- Entities will now maintain their current course when a PlayFlightRecordingAction completes.
- Added CIGI auto-start capability.
- Fixed issue where OnCompleteActions would not fire after AI completed a waypoint list.
- Improved VR tracker calibration including the ability to use a tracker puck as the camera origin.
- Fixed bug where add-on airport LLA would not be updated in some cases.
- DIS pull to ground is now on by default.
- DIS pull to ground now uses CG height instead of the bounding box for placement.
- DIS pull to ground transition is now smoothed as well as clamping pitch and bank.
- Added button to calibrate eye tracking for Varjo VR-1 headsets.
- Fixed issue where add-on land class textures would not be loaded in some cases.
- Stereo mode now supported for Vive Pro Eye passthrough camera.
- Improved handling of alpha values in terrain vector textures.
- Eye tracking in supported VR headsets is now automatically enabled.
- Fixed issue where airport runway secondary landing attributes would be ignored and processed as primary landing attributes.
- Added VR Tuning Guide to the Learning Center.
Content Fixes and Improvements
- Fixed incorrect fire weapon voice control binding and added default fire gun command.
- Fixed DIS enumeration for wander boat.
- Fixed text display, target distance, and target aspect angle issues in the F-16 HMD overlay.
- Removed the momentum effect from the Virtual Cockpit Only camera.
- Fixed visibility issues with the explosion flak effect.
- Added Eye Tracking Demonstration Scenario.
- Moved F-16 eyepoint forward slightly.
- Fixed default DIS entity mappings for Lowboy Semi-Tractor Trailer and Tanker Truck Yellow to prevent collisions.
Scenery Fixes and Improvements
- Fixed incorrect transparency values in several autogen objects.
SDK Fixes and Improvements
- Fixed incorrect ordering of C-gauge tokens.
- Fixed variable naming for ISimObject attachment units and updated documentation.
- Fixed missing GetGeneralTimeOfDay function in the IGlobalDataV430 interface.
- Custom SimObject properties that override native SimVars now work over SimConnect.
- Added an OpenGL Panel sample.
- Updated the picking sample with an example of using world ray interrogation.
- Fixed a memory leak in the Custom Icon sample.
- Fixed bug preventing columns from being customized in the Traffic Toolbox tool.
- Added an Eye Tracking SDK sample.
- Fixed UV channel optimization issue causing vertex count mismatches in some cases.
- Added addition simulation categories to SimConnect_RequestDataOnSimObjectType.
- Added additional VR SDK interfaces.
- Added world object PDK service to create, place, and remove objects by GUID.
- Added world object PDK service sample.
- Added OpenCVStereoCamera PDK sample.
- Fixed crash that would occur when using the panel system InitializeVarByName function.

Prepar3D Academic / Professional Plus 4.5.13.32097

Prepar3D Academic / Professional Plus 4.5.13.32097

Prepar3D Academic / Professional Plus 4.5.13.32097

Prepar3D Academic / Professional Plus 4.5.13.32097

Training meets reality with Lockheed Martin's Prepar3D simulation software. Private pilots, commercial organizations, academia, and militaries rely on Prepar3D for immersive, experiential learning.

Prepar3D (pronounced "prepared") is a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. Prepar3D engages users in immersive training through realistic environments. Ideal for commercial, academic, professional, or military instruction. Prepar3D can be used to quickly create learning scenarios anywhere in the virtual world, from under water to sub orbital space.

Prepar3D can be used for a wide range of learning scenarios including vehicle procedures training, cockpit familiarization, flight planning, air traffic controller training and emergency response preparation. As a commercial-off-the-shelf product, Prepar3D provides a cost effective training platform that evolves with technology.

Prepar3D version 4.5 continues to build upon the solid foundation and advancements made to the platform by bringing new features, improvements, and fixes across the board.

Terrain night lighting has been overhauled adding greater visual detail and clarity. Highways illuminate through cityscapes like never before and sprawling urban environments come to life extending to the horizon with higher resolution night textures.

Major optimizations have been made to model loading vastly reducing load times for complex scenery add-ons. Additional enhancements were made across the entire platform ranging from smoother multiplayer animations, greater Virtual Reality (VR) performance, to improved Physically Based Rendering (PBR) lighting and color balance.

Immersive cutting-edge training across the globe in version 4.5

Expanded developer features including support for PBR autogenerated vegetation, greater effects customization, and various interface updates and new services further expand Prepar3D’s open development architecture enabling richer and more customizable content.

New features added to the Professional Plus product include Distributed Interactive Simulation (DIS) auto-connection, DIS engagement lines, and Common Image Generator Interface (CIGI) collision detection expand Prepar3D’s interoperability between professional simulation platforms. Additionally, multiple improvements to SimOperator including full sound support, a real-time progress log, and object visual ribbons, helps bring interactive scenarios to life while enhancing operator situational awareness.


Lockheed Martin Corporation, incorporated on August 29, 1994, is a security and aerospace company. The Company is engaged in the research, design, development, manufacture, integration and sustainment of technology systems, products and services. The Company operates through four segments: Aeronautics; Missiles and Fire Control (MFC); Rotary and Mission Systems (RMS), and Space Systems. The Company also provides a range of management, engineering, technical, scientific, logistics, system integration and cybersecurity services. Its main areas of focus are in defense, space, intelligence and homeland security. The Company serves both the United States and international customers with products and services that have defense, civil and commercial applications, with its principal customers being agencies of the United States Government.

Product: Prepar3D
Version: Academic / Professional Plus 4.5.13.32097 *
Supported Architectures: x64
Website Home Page : www.prepar3d.com
Language: english
System Requirements: PC **
Supported Operating Systems: **
Size: 27.4 Gb

Prepar3D Academic offers the academic community a platform to develop hands-on STEM lessons. In Prepar3D, students can:

- Take control and see the effects of their decisions
- Experiment with challenges that develop critical thinking skills
- Collaborate with students around the world to solve real-life problems and hone their teamwork skills

Training meets reality with Lockheed Martin's Prepar3D Professional Plus simulation software. Customers around the world rely on Prepar3D for immersive, experiential learning.

Professional Plus offers advanced users a platform to:

- Experience combat scenarios involving a complement of weapons and sensors
- Program artificially intelligent (AI) behaviors in scenarios
- Utilize the Multichannel capability to increase performance on multi-screen and dome setups by running concurrently on multiple systems
- Connect to a Distributed Interactive Simulation (DIS) network session and integrate with other simulators
- Control multiplayer scenarios and modify role-players in real-time using SimOperator
- Experience a mission before it happens to increase effectiveness and reduce response time
- Learn and test their knowledge in the same environment in which they will operate
- Re-create scenarios with operational data and experiment with different variables
- Train for scenarios in aviation, air traffic control, ground vehicle operation and disaster response
- The license is available to those that are training, instructing, simulating, or learning.

Prepar3D Academic / Professional Plus 4.5.13.32097

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Prepar3D Academic / Professional Plus 4.5.13.32097