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Unreal 5 Materials - Part 2 World Position Offset

Posted By: ELK1nG
Unreal 5 Materials - Part 2 World Position Offset

Unreal 5 Materials - Part 2 World Position Offset
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 7h 21m

Your complete course for learning Materials in Unreal Engine 5

What you'll learn

Have a holistic understanding of the Material Editor in Unreal 5

Learn best practices and workflows for using Functions and producing optimal Materials

Learn about the basics of different Spaces and Vector Maths

Explore how to use Maths to Animated inside Unreal 5 using World Position Offset

Requirements

Some basic understanding of 3D Modelling and the Unreal Engine

Description

Following up from Unreal 5 Materials Part 1 - Environments we take a 7 hour deep dive into World Position Offset in Materials in Unreal Engine 5 - in this course we cover the basics of what World Position Offset is and how it works technically as well as covering many examples to add life to your scenes and create realistic foliage animations. Part 1 covers the background to World Position Offset, including a technical breakdown of how it works and how we can use World, Local and custom Vectors to control our AnimationsPart 2 is a series of simple examples - from hanging chains to basic cloth, that reinforces the theory from Part 1, while also introducing a few key workflows. Part 3 we take a look at foliage shaders - how we can use a Global Wind parameters to control multiple materials at once, and how each Foliage type requires different World Position Offset settings. Part 4 we cover some more advanced uses of World Position Offset and take a look at Rederiving Normals to ensure the shading of our models is correct when using World Position Offset.Part 5 takes a look at some World Position Offset uses that affect the overall world, rather than individual objects - creating curved worlds easily using shaders.  WPO is a great technical subject that can help you to learn about Vector Maths and how to use Blueprints and Vertex Colours to control our models and materials.

Overview

Section 1: Introduction

Lecture 1 Source Files

Section 2: World Position Offset Basics and Theory

Lecture 2 Introduction

Lecture 3 World Space

Lecture 4 Local and Tangent Space

Lecture 5 Direction

Lecture 6 General Case

Lecture 7 Three Sines

Lecture 8 Rotation

Section 3: Simple Examples

Lecture 9 Setup

Lecture 10 Simple Translate

Lecture 11 ObjPosRandom

Lecture 12 Simple WPO Function

Lecture 13 Cross Wind

Lecture 14 Vertex Colours

Lecture 15 Simple Rotation

Lecture 16 Advanced Rotation

Lecture 17 Vertex Painting 1

Lecture 18 Vertex Painting 2

Lecture 19 Vertex Painting 3

Lecture 20 Simple Cloth

Lecture 21 Cloth Cross Wind

Lecture 22 World Space Wind

Lecture 23 Cloth Rotation

Section 4: Foliage

Lecture 24 MPC Controls

Lecture 25 Grass Clumps

Lecture 26 Grass Cross Wind

Lecture 27 Tall Grasses

Lecture 28 Tall Grass Cross Wind

Lecture 29 Tall Grass Gravity

Lecture 30 Player Interaction

Lecture 31 Fern Rotation

Lecture 32 Fern Half Mask

Lecture 33 Secondary Bounce

Lecture 34 Tertiary Bounce

Lecture 35 Lillies and Floating Objects

Lecture 36 Pivot Painter and VATs

Section 5: Advanced WPO

Lecture 37 Sprite Facing and Spline Thicken

Lecture 38 Butterfly

Lecture 39 Fish

Lecture 40 Recalculation Normals from Sine

Lecture 0 World - Sphere Mask

Lecture 0 World - True Rotation

Lecture 41 World Spiral

Lecture 42 World Spiral 2 and Outro

Anyone who wants to learn how to make Materials in Unreal 5