Unreal 5 Materials - Part 2 World Position Offset
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 7h 21m
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 7h 21m
Your complete course for learning Materials in Unreal Engine 5
What you'll learn
Have a holistic understanding of the Material Editor in Unreal 5
Learn best practices and workflows for using Functions and producing optimal Materials
Learn about the basics of different Spaces and Vector Maths
Explore how to use Maths to Animated inside Unreal 5 using World Position Offset
Requirements
Some basic understanding of 3D Modelling and the Unreal Engine
Description
Following up from Unreal 5 Materials Part 1 - Environments we take a 7 hour deep dive into World Position Offset in Materials in Unreal Engine 5 - in this course we cover the basics of what World Position Offset is and how it works technically as well as covering many examples to add life to your scenes and create realistic foliage animations. Part 1 covers the background to World Position Offset, including a technical breakdown of how it works and how we can use World, Local and custom Vectors to control our AnimationsPart 2 is a series of simple examples - from hanging chains to basic cloth, that reinforces the theory from Part 1, while also introducing a few key workflows. Part 3 we take a look at foliage shaders - how we can use a Global Wind parameters to control multiple materials at once, and how each Foliage type requires different World Position Offset settings. Part 4 we cover some more advanced uses of World Position Offset and take a look at Rederiving Normals to ensure the shading of our models is correct when using World Position Offset.Part 5 takes a look at some World Position Offset uses that affect the overall world, rather than individual objects - creating curved worlds easily using shaders. WPO is a great technical subject that can help you to learn about Vector Maths and how to use Blueprints and Vertex Colours to control our models and materials.
Overview
Section 1: Introduction
Lecture 1 Source Files
Section 2: World Position Offset Basics and Theory
Lecture 2 Introduction
Lecture 3 World Space
Lecture 4 Local and Tangent Space
Lecture 5 Direction
Lecture 6 General Case
Lecture 7 Three Sines
Lecture 8 Rotation
Section 3: Simple Examples
Lecture 9 Setup
Lecture 10 Simple Translate
Lecture 11 ObjPosRandom
Lecture 12 Simple WPO Function
Lecture 13 Cross Wind
Lecture 14 Vertex Colours
Lecture 15 Simple Rotation
Lecture 16 Advanced Rotation
Lecture 17 Vertex Painting 1
Lecture 18 Vertex Painting 2
Lecture 19 Vertex Painting 3
Lecture 20 Simple Cloth
Lecture 21 Cloth Cross Wind
Lecture 22 World Space Wind
Lecture 23 Cloth Rotation
Section 4: Foliage
Lecture 24 MPC Controls
Lecture 25 Grass Clumps
Lecture 26 Grass Cross Wind
Lecture 27 Tall Grasses
Lecture 28 Tall Grass Cross Wind
Lecture 29 Tall Grass Gravity
Lecture 30 Player Interaction
Lecture 31 Fern Rotation
Lecture 32 Fern Half Mask
Lecture 33 Secondary Bounce
Lecture 34 Tertiary Bounce
Lecture 35 Lillies and Floating Objects
Lecture 36 Pivot Painter and VATs
Section 5: Advanced WPO
Lecture 37 Sprite Facing and Spline Thicken
Lecture 38 Butterfly
Lecture 39 Fish
Lecture 40 Recalculation Normals from Sine
Lecture 0 World - Sphere Mask
Lecture 0 World - True Rotation
Lecture 41 World Spiral
Lecture 42 World Spiral 2 and Outro
Anyone who wants to learn how to make Materials in Unreal 5